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Explore all books in Computers / Software Development & Engineering / Computer Graphics category

Game Anim

Video Game Animation Explained

Jonathan Cooper

Computers / Software Development & Engineering / Computer Graphics
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Pattern Recognition and Computer Vision

4th Chinese Conference, PRCV 2021, Beijing, China, October 29 – November 1, 2021, Proceedings, Part II

Changshui Zhang, Fei Wu, Huimin Ma, Jianhuang Lai, Liang Wang, Tieniu Tan, Yao Zhao, Yaonan Wang

Computers / Software Development & Engineering / Computer Graphics
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Medical Image Computing and Computer Assisted Intervention – MICCAI 2021

24th International Conference, Strasbourg, France, September 27–October 1, 2021, Proceedings, Part III

Caroline Essert, Marleen de Bruijne, Nicolas Padoy, Philippe C. Cattin, Stefanie Speidel, Stéphane Cotin, Yefeng Zheng

Computers / Software Development & Engineering / Computer Graphics
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Computer Graphics from Scratch

A Programmer's Introduction to 3D Rendering

Gabriel Gambetta

Computers / Software Development & Engineering / Computer Graphics
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3D Graphics Rendering Cookbook

A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan

Sergey Kosarevsky, Viktor Latypov

Computers / Software Development & Engineering / Computer Graphics
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Practical WebGPU Graphics

Creating Advanced Graphics on Web Using WebGPU - the Next-Generation Graphics API

Jack Xu

Computers / Software Development & Engineering / Computer Graphics
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Image and Graphics

11th International Conference, ICIG 2021, Haikou, China, August 6–8, 2021, Proceedings, Part III

Kun Xu, Kun Zhou, Michael Elad, Moncef Gabbouj, Shi-Min Hu, Yuxin Peng

Computers / Software Development & Engineering / Computer Graphics
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Mind-Melding Unity and Blender for 3D Game Development

Unleash the power of Unity and Blender to create amazing games

Spencer Grey

Computers / Software Development & Engineering / Computer Graphics
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Medical Image Understanding and Analysis

25th Annual Conference, MIUA 2021, Oxford, United Kingdom, July 12–14, 2021, Proceedings

Ana I. L. Namburete, Bartłomiej W. Papież, J. Alison Noble, Jianbo Jiao, Mohammad Yaqub

Computers / Software Development & Engineering / Computer Graphics
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Medical Image Computing and Computer Assisted Intervention – MICCAI 2020

23rd International Conference, Lima, Peru, October 4–8, 2020, Proceedings, Part II

Anne L. Martel, Danail Stoyanov, Daniel Racoceanu, Diana Mateus, Leo Joskowicz, Maria A. Zuluaga, Purang Abolmaesumi, S. Kevin Zhou

Computers / Software Development & Engineering / Computer Graphics
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Computer Vision – ECCV 2020 Workshops

Glasgow, UK, August 23–28, 2020, Proceedings, Part IV

Adrien Bartoli, Andrea Fusiello

Computers / Software Development & Engineering / Computer Graphics
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Medical Image Computing and Computer Assisted Intervention – MICCAI 2021

24th International Conference, Strasbourg, France, September 27 – October 1, 2021, Proceedings, Part V

Caroline Essert, Marleen de Bruijne, Nicolas Padoy, Philippe C. Cattin, Stefanie Speidel, Stéphane Cotin, Yefeng Zheng

Computers / Software Development & Engineering / Computer Graphics
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Medical Image Computing and Computer Assisted Intervention – MICCAI 2021

24th International Conference, Strasbourg, France, September 27–October 1, 2021, Proceedings, Part II

Caroline Essert, Marleen de Bruijne, Nicolas Padoy, Philippe C. Cattin, Stefanie Speidel, Stéphane Cotin, Yefeng Zheng

Computers / Software Development & Engineering / Computer Graphics
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Simulation and Synthesis in Medical Imaging

6th International Workshop, SASHIMI 2021, Held in Conjunction with MICCAI 2021, Strasbourg, France, September 27, 2021, Proceedings

Can Zhao, David Svoboda, Jelmer M. Wolterink, Ninon Burgos

Computers / Software Development & Engineering / Computer Graphics
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Adobe Photoshop Elements Advanced Techniques and Tricks

Ted Padova

Computers / Software Development & Engineering / Computer Graphics
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